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GoldenTowns - Building Requirements

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In GoldenTowns there are 3 categories of buildings categorized according to their purpose: Production Buildings, Service Buildings and Military Buildings.

-- Service Buildings are divided into buildings for basic services and luxury services.
-- Production Buildings are building that produces raw materials such as vegetables, meat, wood, etc, or gold.
-- Military Buildings are buildings where you can train troops or produce artillery items.

Service Buildings are important to be placed properly because they are the one that provides influence to other buildings in order for them to be upgraded, used and some other actions. Below are the list of buildings and their requirements.

The Buildings


The Vegetable Farm
Vegetable farms are used to produce vegetables. Vegetables are intensively used in the production of meat, wood, stone and iron. They are also used in the process of bringing new citizens into town. Below you will see the construction / improvement costs for the vegetable farms.
Influence
Level 1001003h-
Level 20020106h-
Level 310030209h-
Level 42010403012h-
Level 53020504015h-
The Animal Farm
Animal farms are used to produce meat. Meat is used in the production of other resources, being also necessary in the process of recruiting citizens. Below you will see the construction / improvement costs for the vegetable farms
Influence
Level 1001003h-
Level 20020106h-
Level 310030209h-
Level 42010403012h-
Level 53020504015h-
Timber Works
Wood is by far the most extensively used material in the game. It is necessary in absolutely any building construction. Below you will see the construction / improvement costs for the vegetable farms.
Influence
Level 1001003h-
Level 20020106h-
Level 310030209h-
Level 42010403012h-
Level 53020504015h-
Iron Works
Iron works are used to manufacture iron. Iron is used particularly for training troops or in the production of artillery items. Below you will see the construction / improvement costs for the vegetable farms.
Influence
Level 1001003h-
Level 20020106h-
Level 310030209h-
Level 42010403012h-
Level 53020504015h-
The Stone Quarry
Stone quarries are used to extract stone. Stone is intensively used in the construction of buildings or roads. Below you will see the construction / improvement costs for the vegetable farms.
Influence
Level 1001003h-
Level 20020106h-
Level 310030209h-
Level 42010403012h-
Level 53020504015h-
The Clay Quarry
Clay quarries are used to extract clay. Clay is intensively used in the construction of roads, in addition to stone, or in the construction of high level buildings. Below you will see the construction / improvement costs for the vegetable farms.
Influence
Level 1001003h-
Level 20020106h-
Level 310030209h-
Level 42010403012h-
Level 53020504015h-
The Gold Mine
Gold mines are by far the most profitable buildings. They are used to extract gold. In order to build or extract gold you need a degree of happiness of at least 50%. Below you will see the construction / improvement costs for the vegetable farms.
Influence
Level 1001003h-
Level 20020106h-
Level 310030209h-
Level 42010403012h-
Level 53020504015h-
Basic Services
Service buildings are generally used to provide influence to other buildings, but they also have additional functions, such as product storage (warehouses), citizen housing (dwellings), worker training (school) or the cemeteries. There are 8 essential service buildings : Dwellings, Warehouses, Cemeteries, the Market, the Fire Station, the Hospital, the Police Precinct and the School.
Dwellings
Dwellings are used to house citizens. They make for one of the most important buildings in town. A dwelling can accommodate between 2 and 20 citizens. If all the houses are full, you can no longer recruit new citizens. Additionally, the town’s degree of happiness is calculated based on the level of the dwellings. They are the only buildings that can be improved to level 10. Houses do not require employees.
Influence
Level 1100003h-
Level 22001006hMarket
Level 330102009hPolice Station
Level 44020301012hFirehall
Level 55030402015hHospital
Level 66040503018hRestaurant
Level 77050604021hChurch
Level 88060705024hBank
Level 99070806027hCasino
Level 1010080907030hBrothel
Raw Material Warehouse
Warehouses store raw materials. A level 1 warehouse can store up to 600 raw material units. Its capacity increases with 600 units / level, up to 3000 units at level 5. The town’s storage capacity is the aggregated capacity of the warehouses. If you have2 level 5 warehouses and a level 3 one, the storage capacity shall be 7800 raw material units. Material warehouses use up to 5 employees. If all the warehouses are full, you will no longer be able to store raw materials.
Influence
Level 1150003h-
Level 23001506hFirehall
Level 345153009hPolice Station
Level 46030451512hHospital
Level 57545603015hRestaurant
The Cemetery
When a citizen dies, they are not immediately erased from the system, but “deposited” in a cemetery, where they will remain 10 days. 10 days later, the citizen is completely erased and the cemetery spot cleared. A cemetery can “accommodate” between 5 and 25 citizens, depending on the level. Should all the cemeteries be full, you can no longer recruit new citizens. In order to see the effective capacity of the cemeteries and the occupancy degree, click on a cemetery. You will see in the lower right corner the occupancy degree of all the cemeteries in the entire town.
Influence
Level 1150003h-
Level 23001506hChurch
Level 345153009hFirehall
Level 46030451512hPolice Station
Level 57545603015hRestaurant
The Market
Markets are exclusively used to provide influence for level 2 houses. They have up to 5 employees (unskilled workers) and 5 development levels. Costs are presented below.
Influence
Level 1150003h-
Level 23001506hPolice Station
Level 345153009hFirehall
Level 46030451512hHospital
Level 57545603015hRestaurant
The Fire Station
Fire Stations are exclusively used to provide influence for other service buildings. They have up to 5 employees (firemen) and 5 development levels. Costs are presented below.
Influence
Level 1150003h-
Level 23001506hPolice Station
Level 345153009hChurch
Level 46030451512hHospital
Level 57545603015hRestaurant
The Hospital
Hospitals provide influence for most of the other service buildings. They have up to 5 employees (doctors) and can be improved up to level 5. Costs are presented below.
Influence
Level 1150003h-
Level 23001506hPolice Station
Level 345153009hFirehall
Level 46030451512hRestaurant
Level 57545603015hChurch
The Police Precinct
Police precincts provide influence for most of the other service buildings. They have up to 5 employees (policemen) and can be improved up to level 5. Costs are presented below.
Influence
Level 1150003h-
Level 23001506hFirehall
Level 345153009hHospital
Level 46030451512hRestaurant
Level 57545603015hChurch
School
Schools represent some of the most important buildings. Schools turn unskilled workers into specialists, such as doctors, firemen, policemen, etc. They use up to 5 employees (unskilled workers) and can be improved up to level 5. Costs are presented below.
Influence
Level 1150003h-
Level 23001506hPolice Station
Level 345153009hFirehall
Level 46030451512hHospital
Level 57545603015hRestaurant
Luxury Services
Service buildings are generally used to provide influence for dwellings, from level 5 up. There are 8 essential service buildings : the Restaurant, the Casino, the Bank, the Brothel and the church.
Restaurant
Restaurants provide influence to a wide range of level 5 buildings. They use up to 5 employees (cooks) and can be improved up to level 5. Costs are presented below.
Influence
Level 1150003h-
Level 23001506hPolice Station
Level 345153009hFirehall
Level 46030451512hHospital
Level 57545603015hRestaurant
Casino
Casinos provide influence to high level dwellings. They use up to 5 employees (bankers) and can be improved up to level 5. Costs are presented below.
Influence
Level 1150003h-
Level 23001506hPolice Station
Level 345153009hFirehall
Level 46030451512hHospital
Level 57545603015hRestaurant
Bank
Banks provide influence to high level dwellings. They use up to 5 employees (bankers) and can be improved up to level 5. Costs are presented below.
Influence
Level 1150003h-
Level 23001506hPolice Station
Level 345153009hFirehall
Level 46030451512hHospital
Level 57545603015hRestaurant
Brothel
Brothels provide influence to level 10 dwellings. They use up to 5 female employees (prostitutes) and can be improved up to level 5. Costs are presented below.
Influence
Level 1150003h-
Level 23001506hPolice Station
Level 345153009hFirehall
Level 46030451512hHospital
Level 57545603015hRestaurant
Church
Churches provide influence to cemeteries and dwellings. They use up to 5 female employees (priests) and can be improved up to level 5. Costs are presented below.
Influence
Level 1150003h-
Level 23001506hGrave
Level 345153009hPolice Station
Level 46030451512hFirehall
Level 57545603015hHospital
Military Buildings
Barracks
Barracks are used to train regular troops, they can train up to 5 troops / 24 hours. They hire up to 5 unskilled workers and can be extended up to level 5.
Influence
Level 11000006h-
Level 22000100012hPolice Station
Level 3300100200018hFirehall
Level 440020030010024hHospital
Level 550030040020029hRestaurant
Military Academy
Military academies are used to train special troops. They are also used to produce canons and special bombs. They can hire up to 5 teachers and be extended up to level 5.
Influence
Level 11000006h-
Level 22000100012hPolice Station
Level 3300100200018hFirehall
Level 440020030010022hHospital
Level 550030040020028hRestaurant
Guard Tower
Guard towers are used to enhance the town’s defense capacity. The towers must be built at a distance of at least 5 patches one from another. Each tower brings up to an additional 10% to the defense points of your own soldiers, present in the town.
Influence
Level 1500006h-
Level 2100050012hPolice Station
Level 315050100018hFirehall
Level 42001001505024hHospital
Level 525015020010029hRestaurant
Ammunition Factory
Ammunition factories are used to produce canons and regular bombs. Depending on the level, they can produce up to 5 canons / bombs in 24 hours. Ammunition factories use unskilled workers and can be extended up to level 5.
Influence
Level 11000006h-
Level 22000100012hPolice Station
Level 3300100200018hFirehall
Level 440020030010024hHospital
Level 550030040020030hRestaurant
Ammunition Warehouse
Ammunition warehouses are used to store canons and bombs. If all the warehouses are full, you can no longer purchase / produce canons or bombs. The warehouses store up to 10 canons / bombs, depending on the level. They use unskilled workers and can be improved up to level 5.
Influence
Level 11000006h-
Level 22000100012hPolice Station
Level 3300100200018hFirehall
Level 440020030010024hHospital
Level 550030040020029hRestaurant
Spy Base
Spy bases can send spies to no more than 5 countries, depending on the level. In order to attack a town in another country, you need a spy in that country. Additionally, in order to send troops in a war, you need spies in the attacked country. Spy bases have up to 5 employees (spies) and can be improved up to level 5. Costs are presented below.
Influence
Level 11000006h-
Level 22000100012hPolice Station
Level 3300100200018hFirehall
Level 440020030010024hHospital
Level 550030040020029hRestaurant
Credits to Murat Durak

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