GoldenTowns: Beginners Guide |
Here are the list of tips for beginners to find their way into the game. Uhh, wait.. Not really to find their way in the game, but to know what to do and not to do. It is very important for the newbies to read this first so that they won't be wasting their time and efforts for the mistakes that they will make without having the knowledge to play the game.
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Number 1:
To upgrade or not to upgrade, this is one simple action yet difficult to execute due to our own imagination. If you've just started playing GoldenTowns and have been snooping around the forums or general guide/faq section. You'll be able to spot that in the first few weeks of your GoldenTowns adventure, you should not build any new production buildings! This is so true due to the mechanics and unique upgrade hierarchy that this game has.
Then comes the main question, what do you upgrade first? Where should the first upgrade be? Should the focus be on the market and the house that the horrible tutorial has left us with, or should it be on the roads, production buildings and the six houses? Well the truth is, there's no one right answer to this since in order to have the best possible town developed would require quite a number of trial and error process.
But, one thing's for sure and that is balance! In order to develop your town pretty well, you'd have to find the perfect balance between upgrading, collecting resources, and energy saving! Obviously, this balance is for those who wants to play this game without investing a single penny.
To execute this balance, you'd have to have your own understanding of the upgrading mechanics in GoldenTowns. Here, I will list in order from the most important to the least:
-- Upgrading roads is the first key factor to upgrading your buildings.
-- Upgrading houses is the first key factor to upgrading your production buildings as you require more workers to man a production building with each upgrade.
-- Upgrading production building is the first key factor to upgrading your roads as you need to have a steady flow of resources to ensure you can keep up with the upgrade costs! (Do you start to see how it's all in a loop? This is why I stated that there was no one right way to do it.)
IMPORTANT NOTES
If you keep in mind this basic idea, I'm very sure you'd have no problem balancing your upgrades!
But do take note of the number of clicks that you are executing as each click takes away one energy!
Number 2:
Though what I am about to write seems rather obvious, I am pretty sure there are people out there who've made this mistake. If any of you do choose to upgrade your roads, pleaseupgrade outwards and not inwards! What I mean by upgrading outwards or inwards is to take your city hall and make it your HQ, the very centre piece deciding your upgrades. The very simple reasoning for this is the fact that the roads have to be connected to your city hall in order for it to be valid for your upgrade!
So let's say you want to upgrade a building and you hover your mouse over to the "Upgrade" icon. You will notice that it says "blablabla. . .you need a Q(x) road between this building and the hall.", where (x) can be any number depending on the level required. What this means is that you need every roadstretching from the city hall to that particular building to be upgraded to a specific level before you can initiate that upgrade!
So don't make the mistake of upgrading inwards to your city hall as the roads will be deemed useless until it is connected to your city hall!
Number 3:
As soon as you find your roads are of equal level to your production buildings, you might find yourself struggling to meet the requirements of upgrading it to the next level. And when you do, this is a good reminder that you should upgrade your production buildings. By upgrading your production building you gain two things, more resources and lesser energy expenses!
In order of importance, the upgrading process of production buildings should be prioritised in this manner:
-- Vegetable Farm
-- Animal Farm
-- Wood Factory
-- Stone Quarry
-- Blacksmith
-- Claypit
Why Vegetable Farm first? Simple, it doesn't take any resources to begin production, just time! Why Animal Farm second? Because it only takes vegetables and time! Why Wood Factory third? Because it only takes vegetables, meat and time! Why Stone Quarry fourth and so on? I believe you've already got the answer! I hope this post has helped some of you decide on which to upgrade first among your production buildings. Cheers!
Number 4:
This may be an obsolete post for some of you out there but, I have a strong feeling that those of you lazy ones out there would overlook this feature provided in GoldenTowns.
So, where can you view all your workers' life spans?
Answer:
Navigate to the "Inventory" tab as shown →
Navigate to the "Workers" sub tab as shown →
Pick any of the worker's picture
↓
Then select any of the worker's status
↓
You should see a list of workers (depending on their statuses, you might not see any). But if you do, your worker's life span should be indicated as shown
↓
Number 5:
For those of you who don't know what happens when you totally run out of energy, here's a short post showing what to expect. . .
You get totally locked out of your town, leaving you with nothing you can do! So I highly suggest you maintain your energy level at about ±50. You can either distract yourself once your energy level falls below 50, or you could just refill your energy by purchasing it with gold if it ever runs out.
But for those of you who do not wish to spend gold to attain energy, this is where my post on balance should come in handy!
is how it looks when you get totally locked out of your town. . . You will be unable to click on anything!
Number 6:
If you think you don't need any tutorial and just lost where is the perfect locations to build the buildings, here is a layout I recommend for you to follow.
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